


Preliminary Information File Formats / Tools This section will be short because the information can be found in other tutorials on the wiki. What everyone needs to know for any mod, but repeated here for completeness. Don’t worry if you find yourself going back to previous steps, everyone does that, and so will you. While aiming to completely finish the graphical model before starting on the collision is admirable, that aspiration is unfortunately unreasonable. Making a custom track is anything but a waterfall process, rather it is incredibly iterative. A lot of the programs listed give out error messages when something goes wrong - always check for an error message.If you already have a program to edit a certain kind of file, that’s great for you, but if you run into difficulty with those problems, this guide won’t help you.This applies to just about everything here. “Vanilla” here refers to an original, unedited / unmodded file from the game.I will try to fill in any missing information here. A lot of the documentations linked, while useful and mostly correct, do leave out some information.Anything with blender in this guide was contributed by Double Cherry in the Double Crew Server.

If there is no source of the information listed, then you can assume that I came up with it myself.This guide will assume that you have read all the relevant material, unless it is especially noteworthy, because I do not wish to copy words that are perfectly written elsewhere. It is highly recommended that you read all relevant readme files and documentations, as well as look to see what vanilla does, before asking (potentially annoying) questions.Help for specific issues that you may experience should be asked in the Double Crew server.However, if you would like to make an edit, use this page's Discussion page or contact an administrator on discord. Due to this wiki's efforts for accuracy of information, this page is protected so that only administrators can edit it.6.2 Step 12: Adding to the CT Leaderboards.BMD FOR THE FIRST TIME, TAKE OUT THE ANIMATIONS 3.2 Step 0: An Introduction to Course.arc Files.
